Director: Benjamin Christensens Genre: Documentary/Fantasy/Horror Year of release: 1922 Country: Swedish/Danish Runtime: Too damn long
Halloween is right around the corner, and the realization that I haven't published anything on this website is starting to gnaw away at my conscience. Mr. Pataki's been getting me more and more into horror, like an otaku slowing sucking a seemingly normal, slightly impressionable associate into Autonomous Angel Extra-Spicy Neko no Wan Wan Speciale Uber Deus +purasu+: Return of the Kakkoi Knight R2xdomo W. One of the ones he pushed on me some months ago was The VVitch, which I quite liked.
Taking a break from my massive Tekken retrospective, I deigned to replay the original Silent Hill a couple days ago. It still holds up as one of my favorite games ever made, and my pick for the scariest game ever made. Even though the 1999 PS1-era graphics make it look like the Blocky Horror Picture Show, the first Silent Hill game is fascinating in just how well it succeeds at creating an effectively chilling, horrific atmosphere. There are flaws to be sure; the aforementioned graphical limitations do no favors unless one is into that sort of thing (like I am), the voice acting is about as bad as one might expect for a PS1-era survival horror game, and it's a bit hard to buy the idea of an all-powerful cult when you only see one of its members, yet I find myself replaying it at least once a year to remind myself just how scary it is and how engrossing the atmosphere is. Silent Hill has to be one of the absolute finest games ever made.
Directed by: Kunihisa Sugishima
Written by: Ryota Yamaguchi
Runtime: under an hour
I'm not entirely sure how long it's been since I began writing about the Tekken series, but I've never been one to give up on finishing what I start (unless it's my dreams). It's not like this has been a special review, long in the making: I've just been putting it off because I know exactly what it is. For me personally, Tekken died right after Tekken 3, so the initial plan was only to write about anything from the first game to the third, with anything in between. Sadly, this includes the anime that Japan saw fit to release on January 21st, 1998.
It is my great pleasure to announce to everyone who's been following this site that, in order to diversify the content we provide on an entirely irregular basis, Big Bob Pataki and I have collaborated on a brand new podcast. Mr. Pataki has seen fit to name it Reel Deal, No Sex Appeal (he confesses he can't even remember coming up with this name), and I wholeheartedly endorse it for its accuracy, if nothing else.
was released some 77 years ago, a result of Walt Disney's misreading of the
citizenry's support for animation. What should have been the zenith of Joe
Public's recognition of animation as high art was instead a masterpiece that
didn't make any profit until 1969 - 29 years after its initial release - and
even then it was released as a sort of gimmick with a psychedelic-styled
advertising campaign (if you need drugs to enjoy Fantasia, there is something dangerously wrong with you). Featuring
some of the most beautiful animation the world had ever seen set to some of the
most beautiful music the world had ever heard, with the entire crew working the
hardest they ever had or would, the movie should have been the biggest thing to
hit the art world, more powerful than a revolution - a giant steel obelisk
standing as testament that none before or since would compare to the majesty of